


Peter’s friends and colleagues are prickly, egotistical people who are still getting to know each other, and it’s your job to keep them in line as best you can as you bumble your way through ruining and then saving the galaxy. You play as Peter Quill, pilot of the spaceship Milano and leader of the newfound Guardians of the Galaxy - a mercenary group that will do literally anything for money. We catch up with the Guardians 12 years after the end of an intergalactic war that saw Thanos and the ruthless Chitauri empire defeated. Rocket is a space experiment gone wrong or right depending on perspective, and Groot is still the tri-syllabic tree creature whom only Rocket understands. Drax is a widowed warrior from the planet Katath who is incapable of understanding sarcasm. Gamora is the face-turned adopted daughter of Thanos. Peter Quill, aka Star-Lord, is still a man plucked from Earth in the ’80s to live a ne’er do well life in space before cleaning up his act. Guardians of the Galaxy has absolutely nothing to do with the Marvel cinematic universe and just barely kisses comic continuity, though some of the characters’ backstory introduced in the movies still applies. Though combat can be a bit of a slog, every Guardian and just about every non-Guardian are so well written and voiced, you don’t mind toughing it out to get at the juicy character development bits. I expected standard, blockbuster action-RPG fare painted with an ’80s nostalgic gloss that would never elicit an emotion more meaningful than, “cool, they got the rights to Blondie!” And while the developers at Eidos Montreal did indeed get the rights to Blondie and an impressive host of other ’80s mainstays, I was shocked to discover a game that had so much heart and emotional depth that on several occasions, I caught myself whispering a reverent “damn” at the screen.

Marvel’s Guardians of the Galaxy surprised the hell outta me.
